Sunday, July 23, 2017

Gloobs update #3

EDIT: I discovered I had just left this as a draft and never released it. So this is very late. Woops...

Hello World!

Tis the eve(ish) of Gloobs of release , or at least close to it. I've been real busy trying to keep on schedule and working and life and fixing my car and making sure to eat occasionally, so uh, sorry for not posting updates all that often, viewer count be damned. For the time being, I'm waiting for an update, so I'll will you all in. So, my updates.

1. Totally Gloobs related, but not game related. I got these made.

They will be used at GDEX 2016. I'll be there. You might be there. It'll be a party.


2. There's a lot of things that are new. Many of them not implemented by me. So many, I'm sure I'll miss some and I'll have some other people on the team tell me, and then I'll make another post about things I forgot, it's just a domino effect of more things for me to do. I'll do my best.

Google Play has been implemented. (Not me, but still probably the most significant)

This allows a whole slew of nice things: Leader boards, Purchasing, Promo Codes, Events/Quests. It seems useful. There do seem to be some issues I'm running across building this for iOS, but there are always issues with iOS. CocoaPods not installing correctly, XCode having linking errors, there's always something. But I worked my way through it. I had to remove the Google Play from iOS because the plugin was not compatible at that time. If they update, so might we.

Speaking of, have I ever mentioned how much of a headache iOS can be? It helps now that I can build on an actual laptop, and not just a VBox. But having to wait 30 minutes for Unity to compile on a virtual machine on an already old laptop made me tear my hair out.

Streamlined Gloobiotic Table (This one is by me)
Looks great.Good job me. The button are dynamic, the resource pull isn't very large. We refactored the way Gloobs are stored so that the entire prefab isn't pulled at once when the table is open, which became a problem because there are like, 100 Gloobs. Now we have this pretty... list of strings. It works though.

New Splash Screen(s)
Again looks great. Cool. Good job art team.

There are other things too. UI updates, streamlined Gloob artwork. Plenty of bugs squashed. Most of the Dev options have been removed for the public release. Better event progress tracking and work saving between application loads. MUCH better wording on the Tutorial.But those are harder to take a picture of.

I'm sure there is more, but I'm tired, it's late (EDIT: way more late than you thought, past self). As always, C&C welcome. Let me know if you liked this post, the game, or how I could make either of them better.

Until next time,
-Eric